CGCookie - Animating First Person Character Weapons in Blender 2.8 by Jonathan Lampel (2019)
CGCookieAnimatingFirstPersonCharacterWeaponsBlenderJonathanLampel2019
种子大小:2.54 Gb
收录时间:2026-04-16
文件列表:
- fps-animation_source-files.zip373.7 Mb
- Chapter 3 - Animating the Rifle Reload/3.4 - Refining the Reload Animation Pt. 2.mp4222.91 Mb
- Chapter 1 - Introduction to the Rigs/1.2 - Linking the Robot and the Rifle.mp4176.81 Mb
- Chapter 3 - Animating the Rifle Reload/3.2 - Blocking Out the Reload Animation pt. 2.mp4174.7 Mb
- Chapter 4 - Animating the Remaining Actions/4.4 - Animating the Rifle to Sniper Transformation.mp4171.51 Mb
- Chapter 3 - Animating the Rifle Reload/3.3 - Refining the Reload Animation Pt. 1.mp4169.74 Mb
- Chapter 3 - Animating the Rifle Reload/3.5 - Refining the Reload Animation Pt. 3.mp4161.57 Mb
- Chapter 2 - Animating the Main Actions/2.2 - Animating the Weapon Switch Transitions.mp4161.04 Mb
- Chapter 4 - Animating the Remaining Actions/4.5 - Animating the Sniper to Rifle Transformation.mp4154.89 Mb
- Chapter 4 - Animating the Remaining Actions/4.2 - Animating a Jump.mp4117.38 Mb
- Chapter 5 - Exporting to Unity or Any Other Game Engine/5.1 - Baking and Exporting the Rifle Animations to Unity.mp4107.83 Mb
- Chapter 1 - Introduction to the Rigs/1.1 - 10 Tips for First-Person Game Animation in Blender.mp495.24 Mb
- Chapter 4 - Animating the Remaining Actions/4.3 - Animating the Iron Sights Transition.mp495.06 Mb
- Chapter 3 - Animating the Rifle Reload/3.1 - Blocking Out the Reload Animation pt. 1.mp487.7 Mb
- Chapter 4 - Animating the Remaining Actions/4.1 - Animating the Run Cycle.mp486.98 Mb
- Chapter 5 - Exporting to Unity or Any Other Game Engine/5.2 - Baking and Exporting the Robot Animations to Unity.mp478.78 Mb
- Chapter 2 - Animating the Main Actions/2.1 - Animating the Robot's Idle Pose.mp462.73 Mb
- Chapter 2 - Animating the Main Actions/2.3 - Animating the Semi Auto Rifle Fire.mp458.48 Mb
- Chapter 2 - Animating the Main Actions/2.4 - Animating the Full Auto Rifle Fire.mp439.95 Mb